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[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj
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1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
38 <Compile Include="InputController.cs" />
39 <Compile Include="MainShip.cs" />
40 <Compile Include="Particle.cs" />
41 <Compile Include="ParticleEngine.cs" />
42 <Compile Include="SuperPolarity.cs" />
43 <Compile Include="Program.cs" />
44 <Compile Include="Properties\AssemblyInfo.cs" />
45 </ItemGroup>
46 <ItemGroup>
47 <Reference Include="OpenTK">
48 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
49 </Reference>
50 <Reference Include="MonoGame.Framework">
51 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
52 </Reference>
53 <Reference Include="Lidgren.Network">
54 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
55 </Reference>
56 <Reference Include="Tao.Sdl">
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58 </Reference>
59 <Reference Include="System" />
60 <Reference Include="System.Xml" />
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62 <ItemGroup>
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64 <Link>SDL.dll</Link>
65 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
66 </Content>
67 <Content Include="Icon.ico" />
68 </ItemGroup>
69 <ItemGroup>
70 <Folder Include="Content\Sound\" />
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75 </None>
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78 </None>
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81 </None>
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84 </None>
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86 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
87 </None>
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102 </None>
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104 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
105 </None>
106 <None Include="Content\Graphics\neutral-supercruiser.xnb">
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108 </None>
109 <None Include="Content\Graphics\positive-cruiser.xnb">
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111 </None>
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117 </None>
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120 </None>
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122 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
123 </None>
124 <None Include="Content\Graphics\star.xnb">
125 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
126 </None>
127 </ItemGroup>
128 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
129 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
130 Other similar extension points exist, see Microsoft.Common.targets.
131 <Target Name="BeforeBuild">
132 </Target>
133 <Target Name="AfterBuild">
134 </Target>
135 -->
136</Project>